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Default  Game Update 09 May 2012
Posted By: Cairenn - 05-09-2012 03:39 AM - Replies (0)
Highlights
  • Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.
  • Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.
  • A variety of achievements are now available for Seeds of Destruction.
  • Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.
  • Healer mercenaries now regenerate their mana faster in and out of combat.
  • The first player-generated maps have been added. See below for a list of the included maps.
Of immediate interest for our community:

UI
  • Added a tip file for the evolving item XP transfer window.
  • The item display window will only display its scroll bar on the augmentation section when it needs it now (instead of all the time).
Changed
  • EQUI_ItemDisplayWnd.xml
Source and Full Update Notes

Default  SWTORUI Now Open!
Posted By: Cairenn - 04-12-2012 04:52 AM - Replies (0)
Hi all. Just wanted to let everyone know that, now that SW:TOR patch 1.2 is going live and thus UI Layout Customizations are now possible, we've opened our UI site for it: SWTORUI

Be sure to check out our guides Installing and Using Customized UI Layouts and The Basics of UI Layout Customization.

So, please feel free to stop by the new site, introduce yourself and start using SWTORUI!

Default  Game Update 11 April 2012
Posted By: Cairenn - 04-11-2012 04:09 AM - Replies (0)
Highlights
  • Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost to the Dragonscale Skystrider Mount, which can be purchased in the Marketplace.
  • Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.
  • Made numerous changes to Tier 3 and Tier 4 Veil of Alaris raids.
  • Most items with activated spell effects can now be triggered from within your inventory.
  • Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.
  • You can now create an Extraplanar Trade Satchel using Extraplanar Silk.
  • Reduced the number of players required to experience several older raid events.
  • Secalna Galnor can now send you to the tutorial if you are level 10 or lower.
  • Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit. This should clear up many issues where players were unable to complete the Hero's Journey meta-achievements.
  • You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available. Just tell him that you [wish] to go.
Of immediate interest for our community:

UI
  • Made it so that every UI window will have the "Help" option in its right click menu.
  • Fixed an oversight where the "Style_Qmarkbox" didn't actually make the window display its "?" in the title bar. Now it will.
  • Converted all the locations from defining the visibility of the "?" in code to the XML file instead.
  • Added the "DecalSize" and "Location" properties to the ListboxColumn UI type. This allows custom UI designers to specify the size and positioning of graphical elements within list boxes. This has been implemented in the EQUI_MarketplaceWnd.xml for an example.
Changed
  • EQUI_AAWindow.xml
  • EQUI_AdventureLeaderboardWnd.xml
  • EQUI_AdventureRequestWnd.xml
  • EQUI_AdventureStatsWnd.xml
  • EQUI_AlertHistoryWnd.xml
  • EQUI_AltStorageWnd.xml
  • EQUI_AudioTriggersWindow.xml
  • EQUI_BandolierWnd.xml
  • EQUI_BankWnd.xml
  • EQUI_BarterMerchantWnd.xml
  • EQUI_BarterSearchWnd.xml
  • EQUI_BarterWnd.xml
  • EQUI_BigBankWnd.xml
  • EQUI_BodyTintWnd.xml
  • EQUI_ClaimWnd.xml
  • EQUI_CombatAbilityWnd.xml
  • EQUI_DynamicZoneWnd.xml
  • EQUI_FellowshipWnd.xml
  • EQUI_FriendsWnd.xml
  • EQUI_GiveWnd.xml
  • EQUI_GuildBankWnd.xml
  • EQUI_GuildManagementWnd.xml
  • EQUI_HotButtonWnd.xml
  • EQUI_Inventory.xml
  • EQUI_ItemExpTransferWnd.xml
  • EQUI_JournalNPCWnd.xml
  • EQUI_LeadershipWnd.xml
  • EQUI_LFGuildWnd.xml
  • EQUI_LootWnd.xml
  • EQUI_MailAddressBookWindow.xml
  • EQUI_MailCompositionWindow.xml
  • EQUI_MailWindow.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_MerchantWnd.xml
  • EQUI_NewPointMerchantWnd.xml
  • EQUI_PetInfoWindow.xml
  • EQUI_PlayerCustomizationWnd.xml
  • EQUI_PointMerchantWnd.xml
  • EQUI_PotionBeltWnd.xml
  • EQUI_PvPLeaderboardWnd.xml
  • EQUI_PvPStatsWnd.xml
  • EQUI_QuantityWnd.xml
  • EQUI_RaidWindow.xml
  • EQUI_RealEstateItemsWnd.xml
  • EQUI_RealEstateLayoutDetailsWnd.xml
  • EQUI_RealEstateManageWnd.xml
  • EQUI_RealEstateNeighborhoodWnd.xml
  • EQUI_RealEstatePlotSearchWnd.xml
  • EQUI_RealEstatePurchaseWnd.xml
  • EQUI_SendMoneyWnd.xml
  • EQUI_SkillsWindow.xml
  • EQUI_SpellBookWnd.xml
  • EQUI_StoryWnd.xml
  • EQUI_TaskSelectWnd.xml
  • EQUI_TaskTemplateSelectWnd.xml
  • EQUI_TaskWnd.xml
  • EQUI_TitleWnd.xml
  • EQUI_TradeskillWnd.xml
  • EQUI_TradeWnd.xml
  • EQUI_TrainWindow.xml
  • EQUI_TributeBenefitWnd.xml
  • EQUI_TributeMasterWnd.xml
  • EQUI_TributeTrophyWnd.xml
  • EQUI_VoiceMacroWnd.xml
  • EQUI_VoteResultsWnd.xml
  • EQUI_VoteWnd.xml
  • EQUI_ZoneGuideWnd.xml
  • EQUI_ZonePathWnd.xml
  • SIDL.xml
Source & Full Update Notes

Default  SOE Live! October 18-21, 2012
Posted By: Cairenn - 03-26-2012 05:27 PM - Replies (0)
Join us at Bally's Las Vegas this October for a jam-packed weekend of fun and games. SOE Live is a celebration of ALL SOE games and gamers alike, with lots of cool stuff planned for players of ALL ages! With tons of live events, tournaments, developer panels, a costume contest, special announcements, player gatherings and other festivities, your weekend will be a nonstop journey! Registration opens this spring, so check back soon for updates.

We're excited to announce that we've updated the name of our annual event from Fan Faire to SOE Live to make it more inclusive of our entire game portfolio, including the newest additions to our family: DC Universe Online; Star Wars: Clone Wars Adventures; Free Realms; and the upcoming PlanetSide 2. SOE Live will be the same event that players know and love, only better! For more information and some fun anecdotes about what to expect at the event, check out Linda "Brasse" Carlson's blog post. Or, join the conversation at the SOE Live Forum!

Source and more information

Default  Game Update 22 March 2012
Posted By: Cairenn - 03-22-2012 01:49 PM - Replies (0)
Highlights
  • Defiant augments are no longer prestige-flagged.
  • Power sources should no longer cause armor to be unusable by Silver or Bronze players.
  • Fixed several issues in 13th Anniversary content. Please see the Quests and Events section for details.
UI
  • Removed the expiration date on parcels in the parcel merchant window because mailed items no longer expire.
  • Changed the default behavior for the zone path finder window. "Include Bind Zone" is now off by default.
Changed
  • EQUI_MerchantWnd.xml
Full details

Default  Game Update 17 March 2012
Posted By: Cairenn - 03-18-2012 02:23 AM - Replies (0)
Highlights

Begin the Hero's Journey!
  • All players are now given a Tome of the Hero's Journey which will guide them with suggested tasks to complete along their journey from 1 to 85. Many of these tasks have been revamped and rebalanced.
  • A set of achievements have been added for the Hero's Journey which will grant rewards along the way.
Of Immediate interest to our community (and as we were warned, there are a TON of UI changes):

UI
  • There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.
  • Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable.
  • Added the ability to buy additional character slots and other account-based features from character select.
  • Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with "Show Only Items...".
  • The alarm window is no longer a pop-up. It is now accessible from the EQ menu button (EQ -> Actions -> Alarm) or the /alarm command.
  • Added a new set of loading screens which feature helpful tips and concept art.
  • Added an option to map the "Toggle Bank Bags" feature to a key on your keyboard.
  • Added a new window for Alerts and an Alert History window to show any that you have viewed previously. The history window is accessible from the EQ button.
  • Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window.
  • Updated the "Create Character" button on the Character Creation screen to read "Enter World" instead. The functionality of this button remains the same.
  • Converted all of the buttons that were individually declaring the exact "A_BtnNormal" style to use the common "BDT_Normal" template.
  • Converted all of the buttons that were individually declaring the exact "A_SmallBtnNormal" style to use the common "BDT_SmallNormal" template.
  • Converted all of the buttons that were individually declaring the exact "A_SquareBtnNormal" style to use the common "BDT_Square" template.
  • Converted all of the buttons that were individually declaring the exact "A_BigBtnNormal" style to use the common "BDT_BigNormal" template.
  • Converted all of the arrow buttons to use the common template.
  • Converted all checkboxes where appropriate.
  • Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style.
  • Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style.
  • Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style.
  • Removed the Voice Chat Notification window.
  • The Welcome Screen will no longer open automatically when zoning into the first tutorial instance.
  • Made it so that the newbie character no longer shows when the player is at the character select screen and has no characters.
  • Changed the Journal button in the Window Selector window to open the Quest Journal window when clicked.
  • Greatly increased the 'highlight' area around label points on the map and changed the highlight code so that only the nearest label point will highlight rather than all that fall within the range.
  • Added the ability to change the color of the player on the map window from black. The ini for it (MyColor) is found in the [MapViewWnd] section of your character's ini file and defaults to blue. Additionally, the ability to change the group color, the local player color, and the find path color is now available through the Map Toolbar window. Added new buttons in this window to allow easy modification of each of the color options.
  • Modified the map window highlight functionality while the toolbar is active so that either a line or a label will be highlighted but not both. This should make modifying the map easier since it'll be easier to highlight the one thing that is intended to be modified.
  • Marked labels no longer show in the map window when the toolbar is not active (this mimics the functionality of marked lines). Fixed a bug where marked labels were not highlighted while the toolbar was active.
  • Increased the number of buy lines in the Barter Buyer Window from 50 to 200.
Added
  • EQUI_AlertStackWnd.xml
  • EQUI_AlertWnd.xml
  • EQUI_AlertHistoryWnd.xml
  • EQUI_HelpWnd.xml
  • EQUI_ZoneGuideWnd.xml
  • EQUI_ZonePathWnd.xml
Changed
  • EQUI.xml
  • EQUI_AAWindow.xml
  • EQUI_ActionsWindow.xml
  • EQUI_AdvancedDisplayOptionsWnd.xml
  • EQUI_AdventureLeaderboardWnd.xml
  • EQUI_AdventureRequestWnd.xml
  • EQUI_AdventureStatsWnd.xml
  • EQUI_AlarmWnd.xml
  • EQUI_AlertWnd.xml
  • EQUI_AltStorageWnd.xml
  • EQUI_Animations.xml
  • EQUI_AudioTriggersWindow.xml
  • EQUI_BandolierWnd.xml
  • EQUI_BankWnd.xml
  • EQUI_BarterMerchantWnd.xml
  • EQUI_BarterSearchWnd.xml
  • EQUI_BarterWnd.xml
  • EQUI_BazaarSearchWnd.xml
  • EQUI_BazaarWnd.xml
  • EQUI_BigBankWnd.xml
  • EQUI_BlockedBuffWnd.xml
  • EQUI_BlockedPetBuffWnd.xml
  • EQUI_BodyTintWnd.xml
  • EQUI_BookWindow.xml
  • EQUI_BuffWindow.xml
  • EQUI_BugReportWnd.xml
  • EQUI_CharacterCreate.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_CharacterSelect.xml
  • EQUI_ChooseZoneWnd.xml
  • EQUI_ClaimWnd.xml
  • EQUI_ColorPickerWnd.xml
  • EQUI_CombatAbilityWnd.xml
  • EQUI_CombatSkillsSelectWindow.xml
  • EQUI_ConfirmationDialog.xml
  • EQUI_Container.xml
  • EQUI_DynamicZoneWnd.xml
  • EQUI_EditLabelWnd.xml
  • EQUI_EQMainWnd.xml
  • EQUI_FeedbackWnd.xml
  • EQUI_FellowshipWnd.xml
  • EQUI_FileSelectionWnd.xml
  • EQUI_FindLocationWnd.xml
  • EQUI_FriendsWnd.xml
  • EQUI_GemsGameWnd.xml
  • EQUI_GiveWnd.xml
  • EQUI_GroupMentorWnd.xml
  • EQUI_GroupSearchWnd.xml
  • EQUI_GroupWindow.xml
  • EQUI_GuildBankWnd.xml
  • EQUI_GuildCreationWnd.xml
  • EQUI_HelpWnd.xml
  • EQUI_HeritageSelectionWnd.xml
  • EQUI_HtmlWnd.xml
  • EQUI_IconSelectionWnd.xml
  • EQUI_InspectWnd.xml
  • EQUI_Inventory.xml
  • EQUI_ItemDisplay.xml
  • EQUI_ItemExpTransferWnd.xml
  • EQUI_JournalCatWnd.xml
  • EQUI_JournalNPCWnd.xml
  • EQUI_LargeDialogWnd.xml
  • EQUI_LeadershipWnd.xml
  • EQUI_LFGuildWnd.xml
  • EQUI_LoadskinWnd.xml
  • EQUI_LootWnd.xml
  • EQUI_MailAddressBookWindow.xml
  • EQUI_MailCompositionWindow.xml
  • EQUI_MailIgnoreListWindow.xml
  • EQUI_MailWindow.xml
  • EQUI_MapToolbarWnd.xml
  • EQUI_MapViewWnd.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_MeleeBuffWindow.xml
  • EQUI_MercenaryMerchantWnd.xml
  • EQUI_MerchantWnd.xml
  • EQUI_MIZoneSelectWnd.xml
  • EQUI_MusicPlayerWnd.xml
  • EQUI_NameChangeMercWnd.xml
  • EQUI_NameChangePetWnd.xml
  • EQUI_NameChangeWnd.xml
  • EQUI_NewPointMerchantWnd.xml
  • EQUI_NewUserWalkthroughWnd.xml
  • EQUI_NoteWindow.xml
  • EQUI_OptionsWindow.xml
  • EQUI_PetInfoWindow.xml
  • EQUI_PlayerCustomizationWnd.xml
  • EQUI_PlayerWindow.xml
  • EQUI_PointMerchantWnd.xml
  • EQUI_ProgressionSelectionWnd.xml
  • EQUI_PvPLeaderboardWnd.xml
  • EQUI_PvPStatsWnd.xml
  • EQUI_QuantityWnd.xml
  • EQUI_RaceChangeWnd.xml
  • EQUI_RaidOptionsWindow.xml
  • EQUI_RaidWindow.xml
  • EQUI_RealEstateItemsWnd.xml
  • EQUI_RealEstateLayoutDetailsWnd.xml
  • EQUI_RealEstateNeighborhoodWnd.xml
  • EQUI_RealEstatePlotSearchWnd.xml
  • EQUI_RespawnWnd.xml
  • EQUI_RewardSelectionWnd.xml
  • EQUI_Screens.xml
  • EQUI_SelectorWnd.xml
  • EQUI_SendMoneyWnd.xml
  • EQUI_ServerListWnd.xml
  • EQUI_ShortDurationBuffWindow.xml
  • EQUI_SkillsWindow.xml
  • EQUI_SocialEditWnd.xml
  • EQUI_SpellBookWnd.xml
  • EQUI_SpellDisplay.xml
  • EQUI_StoryWnd.xml
  • EQUI_TaskSelectWnd.xml
  • EQUI_TaskTemplateSelectWnd.xml
  • EQUI_TaskWnd.xml
  • EQUI_TCGStartupWnd.xml
  • EQUI_Templates.xml
  • EQUI_TemplateSelectWnd.xml
  • EQUI_TextEntryWnd.xml
  • EQUI_TipWnd.xml
  • EQUI_TitleWnd.xml
  • EQUI_TrackingWnd.xml
  • EQUI_TradeskillWnd.xml
  • EQUI_TradeWnd.xml
  • EQUI_TrainWindow.xml
  • EQUI_TributeBenefitWnd.xml
  • EQUI_TributeMasterWnd.xml
  • EQUI_VideoModesWnd.xml
  • EQUI_VoiceActionBarWnd.xml
  • EQUI_VoiceMacroWnd.xml
  • EQUI_VoiceNoticeWnd.xml
  • EQUI_VoteWnd.xml
  • EQUI_ZoneGuideWnd.xml
Removed
  • EQUI_VoiceNoticeWnd.xml

The rest of the patch notes can be read here.

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